Multi-device VR/AR experiences
WebVR solutions for broadcasters, online publishers and VR/AR agencies

Make your VR content accessible on every screen via only one URL.

Improve your ROI by showcasing your content on every smartphone, desktop and VR headset such as Google Cardboard, HTC Vive and Oculus Go/Quest/rift.

Publish your experiences immediately and easily. 

Our solutions are built on top of the WebVR API which allows content to be available instantly.

Customise your immersive content with interactive hotspots.

Maximise engagement by adding visible or even hidden hotspots. You can also do suggestions based on real-time data capturing.

Guide your audience in transitioning from the mobile to a VR headset.

Today people spend lots of time on their smartphone, then again, true immersion happens in the VR headset. We help your audience to transition by facilitating access to immersive content on both devices.

Customers about us

We are working with LucidWeb to convert a VR experience, built in Unity and deployed via a native VR application for the Gear VR headset, into a WebVR experience. With the WebVR experience built by LucidWeb, we wish to lower the threshold for people to discover it while maximising the sense of immersion, no matter which device they have at hand: mobile, desktop or VR headset.

Adrien Larouzée Head of Web Projects & Games, ARTE France

As a public broadcaster, it is our responsibility to truly democratise access to our tv programs and series. We worked with LucidWeb to power the online launch of a TV show where the host visits the most architecturally outstanding houses in Belgium. The LucidWeb 360° player allowed us to include interactive elements such as extra footage or audio content and to lower the threshold significantly by being easily and conveniently accessible on mobile, desktop and VR headsets.

Gregg Young VR/AR product manager, Flemish public broadcaster VRT, Belgium