Making it easy for everyone to get into VR
WebVR players for brands, enterprises and VR production agencies

Start with a country code like 31612345678

Guide your audience in
transitioning from the
mobile to a VR headset.

True immersion happens in a VR headset. LucidWeb aims to make it easy for everyone to get into the VR mode. Adding a personalised message to get the viewer on the right track, taking away all the device compatibility questions they might have.

Solutions Overview

Customize the story,
your immersive
content with
interactive hotspots.

Maximise engagement by adding visible or even hidden hotspots. Or propose the experience your viewer is most likely interested in based on real-time data capturing.

Publish your experiences
immediately, no need
to wait.

Drastically shorten your go-to-market. LucidWeb’s players are built on top of the WebXR API. Publication doesn’t require any store approval.

Work References

Make your VR content
accessible on every
screen via one URL.

Improve your ROI by maximising the reach of your immersive content. Publish multiple experiences in one go across mobile, desktop and the most popular VR headsets.

Solutions Overview

Customers about us

We are working with LucidWeb to convert a VR experience, built in Unity and deployed via a native VR application for the Gear VR headset, into a WebVR experience. With the WebVR experience built by LucidWeb, we wish to lower the threshold for people to discover it while maximising the sense of immersion, no matter which device they have at hand: mobile, desktop or VR headset.

Adrien Larouzée Head of Web Projects & Games, ARTE France

As a public broadcaster, it is our responsibility to truly democratise access to our tv programs and series. We worked with LucidWeb to power the online launch of a TV show where the host visits the most architecturally outstanding houses in Belgium. The LucidWeb 360° player allowed us to include interactive elements such as extra footage or audio content and to lower the threshold significantly by being easily and conveniently accessible on mobile, desktop and VR headsets.

Gregg Young VR/AR product manager, Flemish public broadcaster VRT, Belgium