Our clients know that VR elicits a higher emotional and longer engagement period than traditional 2D media. LucidWeb has helped many prestigious broadcasters, online publishers and VR/AR agencies in removing the friction to access and experience immersive content.
We worked with ARTE and Red Corner to make the first virtual reality game – inspired by a graphic novel – S.E.N.S VR, available in WebVR. During 10 minutes the character created by Marc-Antoine Mathieu comes to life searching for something unknown in a meditative and almost surreal maze.
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We worked together with Inition to develop a scavenger hunt for a conference held in Barcelona. The WebAR experience is unlocked by markers that trigger an animated 3D visual that is instantly displayed on the phone screen. The scavenger hunt is a fully browser-based experience.
Rudi Vranckx, a well-known war journalist from VRT News (BE), interviewed 6 Congolese women in the context of the upcoming presidential elections. To bring the topic closer to the VRT audience, the interviews are available in WebVR, via desktop, smartphone and Oculus Go.
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We collaborated with Picseyes VR, a Paris based VR production studio to make 360° training courses available in WebVR and ready to be used by the Hospital of Nantes. The course can be accessed via desktop, smartphone and VR headsets.
We collaborated with VR studio Cousteau and VRT to create a series of WebVR experiences supporting the online tv show Wonen.TV. The experiences include hotspots, animated with 2D video and audio. The experience is available via smartphone, desktop and VR headsets