WebVR powered sites are available across mobile, desktop and VR headsets, provided that the browser that is being used to access the content, is WebVR enabled. You can find an up-to-date overview of current browser support here.
But what does the current browser support mean in terms of consumer devices available for consumers today? We guarentee that a distribution strategy including WebVR is the most ubiquitous boost of your VR content technically possible today. The following devices will become available in broadcasting your content:
The objective of LucidWeb’s players is building a bridge between where the consumers are today, i.e. on their smartphones and where the content is stuck i.e mostly on native applications on VR headsets. Our number one priority is making the steps to access and enjoy VR as little and as intuitive as possible.